Make it on mobile so everyone can play it
A Triangle Game
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I only got to floor six :(
this is neat~
i feel like it would benefit from some more easy enemies early on. it kind of feels like it's equating 'easy' with 'less enemies' which just slows down the early game. also picking up money would be a lot more satisfying if you had a bigger collection range, having to physically touch individual coins feels bad in large volumes.
windows won't let me run this because "it is a virus" :( (and no i can't bypass it it's one of those FORCED ones so i can't run it :()
there is a browser version :b
Will you continue this game?
I only made it to level 4
What this game is only for Pc's??! Aw man...
you think you can beat me?
am i better then a epic gamer? this is my fourth time playing
it should count how many times you have played, and your best
I have a few suggestions if you ever extend the game:
1: start with less HP, but there is a HP max increasing powerup
2: make the coins just a little bigger, also five and ten coins for later game
3: make the crates able to be destroyed with bullets
4: bullet damage upgrade
5: bonus points used in a menu shop to get permanent upgrades (like a third weapons slot, unlock grenades, increase starting stats)
6: i love the reload speed upgrade, but it seems to cap out on all weapons, also it is just a little OP
7: make the shop chests get more expensive over time, but get better weapons over time
8: rocket launchers with super long reloads, but explosive projectiles
9: Make the difficulty reach a few new tiers, but only if you are on specific floors or higher (floor 10+ is nightmare if you get late enough, 14+ is Titan tier)
with these higher tiers add black (Mine layers) and silver (Stationary enemies that start spinning firing bullets)
10: more enemies!
11: damage powerups
12: Large rooms (bigger with more enemies)
13: three new room types (chest room with free chest, really rare, large shop with 3 chests, and a actual shop which shows you what you are going to get, but has higher pricing)
14: more chest types (gun type chests (gives from a category), higher and lower tier chests, mimics)
15: a whole bunch of new gun types (like a laser, a homing missile, a 8-shot, a leech gun that slowly fills hearts, a golden gun that takes coins to fire, triple and quadruple shot guns)
16: improve the speed up powerups, and get rid of the annoying side drift issue
17: rocketier enemies (T1 with regular rockets, T2 with slower, but homing rockets), ghost enemies (invisible til they get close), creeper enemies (reference to minecraft, blows you up like a regular creeper), suicidal enemies (charges in and explodes), laser enemies, and more!
18: multiplayer options (like a LAN game where you can play with friends on co-op, vs, and any other modes you want)
more suggestions coming soon!
I disagree with number 2 unless there're expensive things to buy.
the reason why is some enemies burst in five or more coins, so i suggested number 2 to reduce lag, as i usually get to about 110 coins and then ignore them, which means that the coins start causing lag, this would reduce it, also, one of the suggestions does go more expensive
I agree with everything except for 1;you should start with the same health
Made it, sorry about the popup, i didn't notice it til after i died
How about a pet that boost the damage or speed.
Update it pls me love it
I made it to floor 10. Then I die :(
Good game. Wondering if you would make a 3D version of this game? I lasted until "f"
hi dany i love ur game but it would be funny if u could add secret passages who would skip an floor but like super hidden ex in a wall or the floor with some clues of where it is but if u cant its ok keep up the great work!
Stage 12 in 28 minutes.
Too easy to get cash, making the chests rather useless once you get the ultimate setup.
Enemies too predictable. Hugging the wall shooting towards the middle/enemy and you're pretty much safe until you get to the "oh shit" part of the game.
Dashing through the boxes are a bit tricky, as you have to align your character and have enough distance to be able to break them. You can't be next to the box and dash and expect it to break.
I got to stage 7 (in ca 16min, after 5 tries) and my feedback is:
- Maybe take a look at Celeste's dash, the feedback there when you can use it again is very good.
Make the triangle change color for a sec and add a bling sound (or simmilar) or let it change color as long as it's not usable.
- LET ME BREAK TH BOXES WITH THE BULLETS. Sorry that made me more angry than it should have, since the breaking with dashing is a bit fiddly.
- As you said in your Video the Minimap is a bit janky (but imo doable).
- The movemant is very responsive (which is good) but a bit to unprecise. That and the fact that the coins are very small makes it very hard to pick them up.
I got to floor 9, and here are some feedback:
Coins are hard to collect, maybe you should make the coins bigger or add a magnet to the player
You should change the soda to a glass of milk..
It is hard to navigate in the dungeon, because you cant see the corridors on the mini map.
I wish you could break crates whit your gun.
If you continue this game you better continue fair n square. That game didn't got the love it needed.
I'm sorry Italian if I miss a few words in English
I love this game, you are the first to bring similar content (good content) to youtube, you are an inspiration
The only thing I could not shoot. And also the resolution 21: 9 didn't fit.
Anyway, you did a wonderful job :)
I love the geometry games you make :))
I really like this game and i got to stage 7 in 15 minutes. Playing on very hard is yea...very hard. Sometimes anemys spawn right next to you and you wont have any chance to avoid them.
The coins are pretty bad to get cus they are really tiny.
I sometimes dont know were I already was and where not. Would it be possible to see that on the minimap?
The crates sometimes wont break and wouldnt it be cool if you can shoot them?
(I am really sorry for my bad english. I am still practicing)
I made it to floor 6, here's my feedback:
- The art is pretty basic, but the music is nice.
- Dashing towards the mouse is annoying, the triangle should dash in the current direction of movement.
- The movement is quite inaccurate, making it difficult to pick up the coins. They should be picked up automatically if in range of the player.
- There is no feedback on when I can reuse the dash after using it.
- Coins and projectiles of yellow enemies look very similar.
- The dark blue enemies are hard to see.
- The upgrades and different weapons don't add much to the game.
Nice Game! Only complaints are:
1. Coins are HARD to get so make their size bigger.
2. Please don't choose colours that are hard to see (the blue enemy's bullets was hard to dodge since the colour blended too well)
3. Minimap need to show corridors or at least explored rooms.
Needing to point to dash is a bit strange. I like to dash based on the direction you're moving to so i can shoot and stay away but that might be a design decision. Actually I'm getting used to the dasing, sort of. The one thing I don't like about it is that you can't tell when your dash recharge. Perhaps change the colour of the triangle.
5. Breaking crates with your dash doesn't always break.
6. Continue the game, like what you did with Balls? (since it's equally addictive)
7.I reached floor 7 and it said "oh shit" below the time.
Thanks for the great feedback! :)
Yo Dani, The game was super fun, but my 1060 was hitting 54 degrees C. Not sure if this is normal for a game made with unity, but i figured it was something worth nothing since it's primarily made of basic geometry and light shaders
Oh, probably becuase of all the fancy bloom and other post processing effects. I should probably make it more lightweight haha, but you can always change it in the options.
Loved the game. just one thing(If u r planning to continue with this game), sometimes I found myself circling around some coin and hardly getting to the exact position of the coin, maybe make them a little bit bigger of maybe from a certain distance the coin start to move towards the triangle.
Dani, can you make that on mobile???
If yes, when?
If no, why?
Hey dani huge fan and all but Im on mac and downloaded the mac file but i cant seen to find the game itself other than some file of framework and stuff
Oh, I'm not sure why that happens sorry :/ But you should be able to play the game in the browser now! :)