Enjoyed the game. The feel of it is very nice and fluid. It is very satisfying to crouchslide jump into an sword swing above an enemy. And the main mechanic of resetting your position after a pickup is pretty dang cool.
I'm not expecting many changes, as this was prabably a relatively quick project to release for the game jam, and as something to make while you work on Karlson. But there were a couple issues I felt and if you were to have similar mechanics in Karlson, it might be worth tinkering a little.
Sword Return: I'm not exactly sure how you could fix it, but the sword returning mechanic isn't the best. I tested it a bit, and from what I can tell, the sword returns to your current position in an arc, but it really only works when you are moving in a straight line towards the target or just standing still. Being that this game seems to be heavily based around moving about in different directions at high speed to dodge melee hits and arrow, and to switch from foe to foe, it's hard to rely on sword throwing because if you take the risk of using it, you're defenseless if you for some reason can't retrieve it again. Maybe some sort of magnetism to have the sword be more attracted towards the player might make it better, but I'm really unsure.
Ledge Grabbing: So there's a mechanic that make you hop up onto a ledge if you're just under it which feels pretty good most of the time. But sometimes if doesn't work, I'm guessing it's based on whether you are moving or not. So like, if say I miss a jump and so I have stopped moving, I feel like if I am standing next to that wall, I should be able to jump up it. It feels a little bit awkward for when my momentum is stopped to have to run back and get a running start towards it. But maybe that's just me, I dunno.
Crouch slide glitch: There's a glitch that happens when you uncrouch while under something that causes the player to get stuck in the collision of the wall. This makes the level uncompleteable and a bit annoying to deal with, as there is not crouch walking or something to allow you to get out. But I'm sure there's some sort of relatively simple fix for this, and it probably won't happen in Karlson.
Weird hitboxes: So, I gather that the player takes damage if the player collides with the enemy's sword. But that is just really jank feeling. Sometimes you can get hit multiple times in a row just because you took a step to the left. Staying to the right is a lot safer as it's away from their sword, but something about the way it works just feels off. But then again, you are literally fighting what are essentially living ragdolls in the game lol.
Anyway, that's all. I enjoyed the game very much. Hope you take the criticism well and I'm looking forward to your next projects!
It is decent. There are some easy things you could have done like having the sword return when throwed it. It is pretty annoying when the sword is just on the ground and the only thing you can do is commit suicide. And does it really makes sense that you are two hits but the enemies that also does not have any armor are five hits. Could have just taken some armor from google poly and taken them on the enemies.
THIS GAME WAS SO MUCH FUN! There were times that I had no idea what I was saying just because I thought what I just did looked so cool LOL. Keep up the great work! Here is my video if anyone wants to check it out:
If you enjoyed the video then please consider subscribing! If you did not enjoy the video then please tell me what you did not enjoy in the comments so I can improve :)
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THE MILK IS HARDER TO FIND THEN KARLSONS RELESE DATE
but its ez lol :)
wow that was really cool
Wow that was really cool
wow that was really cool
wow that was really cool
wow that was really cool
Here before dani makes a vid on it.
same
same
My best times
i found the secret area
gonna tell us?
level 9 underneath one of the platforms
which platform
the one behind the stairs
this was a great game and i hope you make a second one
i was faster on level 0
time was 16.999
mine was 15.311
Tried speedrunning
same
Nice, we had the same time in level
level 2
Level 2
"Double click on Karlson.exe" wat?
incase u dont know dani just copy pastes the instructions from other games, soo lazy XD
Bug: the timer on level select screen isn't your best time, it's your last time
that is dumb
agreed
theres no way you can make this game online
yeah...
here before video
this is as good as karlson 3D.
better than milkman karlson
jk lol
Enjoyed the game. The feel of it is very nice and fluid. It is very satisfying to crouchslide jump into an sword swing above an enemy. And the main mechanic of resetting your position after a pickup is pretty dang cool.
I'm not expecting many changes, as this was prabably a relatively quick project to release for the game jam, and as something to make while you work on Karlson. But there were a couple issues I felt and if you were to have similar mechanics in Karlson, it might be worth tinkering a little.
Sword Return:
I'm not exactly sure how you could fix it, but the sword returning mechanic isn't the best. I tested it a bit, and from what I can tell, the sword returns to your current position in an arc, but it really only works when you are moving in a straight line towards the target or just standing still. Being that this game seems to be heavily based around moving about in different directions at high speed to dodge melee hits and arrow, and to switch from foe to foe, it's hard to rely on sword throwing because if you take the risk of using it, you're defenseless if you for some reason can't retrieve it again. Maybe some sort of magnetism to have the sword be more attracted towards the player might make it better, but I'm really unsure.
Ledge Grabbing:
So there's a mechanic that make you hop up onto a ledge if you're just under it which feels pretty good most of the time. But sometimes if doesn't work, I'm guessing it's based on whether you are moving or not. So like, if say I miss a jump and so I have stopped moving, I feel like if I am standing next to that wall, I should be able to jump up it. It feels a little bit awkward for when my momentum is stopped to have to run back and get a running start towards it. But maybe that's just me, I dunno.
Crouch slide glitch:
There's a glitch that happens when you uncrouch while under something that causes the player to get stuck in the collision of the wall. This makes the level uncompleteable and a bit annoying to deal with, as there is not crouch walking or something to allow you to get out. But I'm sure there's some sort of relatively simple fix for this, and it probably won't happen in Karlson.
Weird hitboxes:
So, I gather that the player takes damage if the player collides with the enemy's sword. But that is just really jank feeling. Sometimes you can get hit multiple times in a row just because you took a step to the left. Staying to the right is a lot safer as it's away from their sword, but something about the way it works just feels off. But then again, you are literally fighting what are essentially living ragdolls in the game lol.
Anyway, that's all. I enjoyed the game very much. Hope you take the criticism well and I'm looking forward to your next projects!
it must have taken u an eternity to type this
noice
This is gonna be a great video
Found this on the Tutorial
I cant lie but that sword be looking kinda THICC!!!
big peepee
here before video and plz add more levels i love this game
there isnt a video on this yet bruh
here before video
finish this game in 11 minutes
very fun
very good :))
will you make more games you have potential
here before video
wait where is the video for this
It won't be published until for another week
ok i already watched the vid
I was here before the video :x
could you make a option to rebind key ? i'm on azerty
ew
Here before vid
It is decent. There are some easy things you could have done like having the sword return when throwed it. It is pretty annoying when the sword is just on the ground and the only thing you can do is commit suicide. And does it really makes sense that you are two hits but the enemies that also does not have any armor are five hits. Could have just taken some armor from google poly and taken them on the enemies.
it's f r e e
Here before the video.
gRSZ IBUOATW IHO
hmm yes
nvrsh sj r cd gfbzsh crddg Milk
this is so good
this is a really good idea , i love how you made the level
prequel to karlson?? also AWESOME GAME :)
No i think this is for a game jam
THIS GAME WAS SO MUCH FUN! There were times that I had no idea what I was saying just because I thought what I just did looked so cool LOL. Keep up the great work! Here is my video if anyone wants to check it out:
If you enjoyed the video then please consider subscribing! If you did not enjoy the video then please tell me what you did not enjoy in the comments so I can improve :)
dis game good BuT WhErE tHe ViDeO dOe
he said soon